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Punch challenge rules


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Does anyone have a copy of punch challenge rules

Or know where to find some

Cheers

Ali

These are the AWDC regs...

HERE

But to be honest they are more technical regs with an introduction to the discipline.

Don't know if there are any 'Rules' we just make things up as we go along :D

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Ali has loads of experiance in making it up as he goes :lol::lol::lol:

Him and I ran the Shire LRC for 7 years :huh:

:lol::lol:

Land Curiser Park (Queensland) want me to do a Punch challenge and just wanted to know if there was a set of standard rules. I already told them i made them up as i went along. But i have found one now so its all ok now

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might be worthe emailing JST on here.

he has an interesting scoring method on a spreadsheet which weighs the punches according to how many people get to them. All punches start with the same value, and the more pople that get them, then the punch devalues.

It's a really good method as it rewards those that work really hard on impossible punches (whoc might only get 5-6 all day), and those that work quickly on easy punches ( and get 20 - 30).

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that scoresheet was devloped by Mrs Chris Watts (Jenny)

another rule I made up this year for the BDB06 was mandatory lunch stop,

where the competitors satyed where they were but engines off for 30mins.

this saved the drive back to the start point wasting far more than the 30mins stop.

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that scoresheet was devloped by Mrs Chris Watts (Jenny)

another rule I made up this year for the BDB06 was mandatory lunch stop,

where the competitors satyed where they were but engines off for 30mins.

this saved the drive back to the start point wasting far more than the 30mins stop.

yeah i liked that rule tony- really worked well; one of those really simple things that makes a huge difference.

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might be worthe emailing JST on here.

he has an interesting scoring method on a spreadsheet which weighs the punches according to how many people get to them. All punches start with the same value, and the more pople that get them, then the punch devalues.

It's a really good method as it rewards those that work really hard on impossible punches (whoc might only get 5-6 all day), and those that work quickly on easy punches ( and get 20 - 30).

mmm that would be a good program to have

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